﻿package fl.motion
{
    import flash.events.*;

    public class MotionEvent extends Event
    {
        public static const MOTION_START:String = "motionStart";
        public static const MOTION_END:String = "motionEnd";
        public static const MOTION_UPDATE:String = "motionUpdate";
        public static const TIME_CHANGE:String = "timeChange";

        public function MotionEvent(param1:String, param2:Boolean = false, param3:Boolean = false)
        {
            super(param1, param2, param3);
            return;
        }// end function

        override public function clone() : Event
        {
            return new MotionEvent(this.type, this.bubbles, this.cancelable);
        }// end function

    }
}
